Harmegedo is basically chess game for up to 6 players.
There are 2 Queens, 2 Bishops, 2 Knights, 2 Rooks, 9 Pawns and 1 King per kingdom. Each King stands between 2 Queens at the center of each player’s home row. The 9 Pawns stand in front of the pieces of the King’s home row.
Moves are based upon each player’s forward perspective, meaning that your forward, left and right are not the same as the players next to you. Their forward perspective is different than yours. Pay close attention to their moves.
*When moving forward, back, left or right, the spaces of choice you will slide across will be dark, light, dark, light etc…
*Diagonal slides/space choices are always on the same color as the color of the space that the piece is currently standing on. Diagonal moves are always in an X formation.
*Basic moves, rules and regulations are based upon standard Chess game functions and configurations.
Forward is forward, back is back, right is right, left is left and diagonal is diagonal just as it is on a square board.
》Each chess piece has its own style of moving. Moves are made to vacant spaces except when capturing an opponent's piece.
With the exception of the knight, pieces cannot jump over each other. When a piece is captured (or taken), the attacking piece replaces the enemy piece on its space. The captured piece is thus removed from the game and may not be returned to play for the remainder of the game.
*The King can move exactly one space horizontally, vertically, or diagonally. At most once in every game, each king is allowed to make a special move, known as castling.
*The Queen can move any number of vacant spaces diagonally, horizontally, or vertically.
*The Bishop moves any number of vacant spaces in any diagonal direction.
*The Knight moves to the nearest space not on the same rank, file, or diagonal. In other words, the knight moves two spaces like the rook and then one space perpendicular to that. Its move is not blocked by other pieces, i.e. it leaps to the new space. The knight moves in an "L" or "7" shape (or either shape inverted) with two steps one direction, a 90° turn, and one step in the new direction.
*The Rook moves any number of vacant spaces vertically or horizontally. It also is moved while castling.
*Pawns can move forward 1 space at a time if that space is unoccupied. If it is said Pawn’s first time moving in the game, he can move forward up to 2 spaces if that space is unoccupied. A pawn cannot move backwards, left or right. Pawns are the only pieces that capture differently from how they move. Pawns kill in both Diagonal Forward Left and Diagonal Forward Right angles, but cannot move to these spaces if they are vacant.
*Castling consists of moving the king two spaces towards a rook, then placing the rook on the other side of the king, adjacent to it. Castling is only permissible if all of the following conditions hold: The king and rook involved in castling must not have previously moved; There must be no pieces between the king and the rook; The king and the rook must be on the same rank.
*The Bishop's Knight Maneuver is the Trading of Spaces between either the Left Side Bishop and Knight, or the Right Side Bishop and Knight. This counts as a move and can only be executed if said Bishop and Knight have not yet moved in the game. The benefit of the Bishop's Knight Maneuver is to have 1 Bishop on a light space and 1 Bishop on a dark space instead of having both on the same shade of space. By Default, at start of game, both Bishops will be on the same shade of space, either both on light or both on dark. Being that there are 2 Queens per kingdom, it is not necessary to perform the Bishop's Knight Maneuver because the extra Queen covers all + and x angles which mimics the moves of a Rook and a Bishop. To Execute the Bishop's Knight Maneuver, simply Tap your unmoved Bishop of choice. Next, tap the space of the unmoved Knight that is on the same side of the Bishop that was selected. Pieces will then automatically switch spaces. This action counts as one move and then it is the next players turn.
*When a King is captured, all of his pieces remain on the board and the game continues until there is only 1 King standing unless played in teams. In that case, once a team overthrows their opponents, they can then decide to end the game as united winners or continue the game until there is only 1 king left standing.